linuxdeepin / dtkdeclarative

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fix: app crashed when when InWindowBlur switching frequently #398

Closed 18202781743 closed 4 days ago

18202781743 commented 4 days ago

updatePaintNode will be executed multiple times, so it should at least be a slot function that only connects once, and node maybe a invalid pointer, because QSGNode and QuickItem are managed by two different threads. We can use m_item to adjust whether the texture is valid, because it's a QPointer for QQuickItem.

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This pull-request has been approved by: 18202781743, kegechen

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deepin-ci-robot commented 4 days ago

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