Closed 18202781743 closed 1 month ago
[APPROVALNOTIFIER] This PR is NOT APPROVED
This pull-request has been approved by: 18202781743, kegechen
The full list of commands accepted by this bot can be found here.
关键摘要:
DBackdropNode
的setTextureChangedCallback
方法中增加了对m_item
的存在性检查,这是一个好的做法,可以避免在回调函数中出现悬空指针的问题。destroyed
信号与回调的连接,这可能是为了避免在对象销毁时意外地调用回调函数,但需要确保这一改动不会影响其他依赖于destroyed
信号的功能。是否建议立即修改:
destroyed
信号连接不会影响系统功能后,进行修改。同时,应该检查是否有必要进行这样的修改,因为通常情况下,我们不会在对象销毁时触发回调函数,除非有特定的理由需要这样做。
updatePaintNode will be executed multiple times, so it should at least be a slot function that only connects once, and
node
maybe a invalid pointer, because QSGNode and QuickItem are managed by two different threads. We can usem_item
to adjust whether the texture is valid, because it's a QPointer for QQuickItem.