linuxgurugamer / BetterTimeWarpContinued

A Kerbal Space Program mod that enables customized time warping
Other
16 stars 5 forks source link

Game calculations going wrong with after using physic warp. #19

Open Tempuser8734 opened 5 years ago

Tempuser8734 commented 5 years ago

If at any point physics warp is activated then after the game is not able to make many useful calculations.

No more maneuver nodes (the dV of the node is constantly going up at about 25 m/s/s), no more navball marker reliance (those dance all over the place) and no more rendezvous planning (when you make encounter at low Kerbin orbit by the time you get there target will be several hundred km away).

The only way to restore ability to use those features is to completely restart the game. Going back to main menu and reloading the save does not work.

2.3.10.1 with 1.4.5+exp

linuxgurugamer commented 5 years ago

I've found this bug, but am still looking for the base reason for the dV of the node going up constantly.

A workaround is do the following:

  1. Open the settings for BTW
  2. Click Advanced
  3. Click the "Physics Settings"
  4. Select the Lossless Physics
  5. Scroll down to the bottom
  6. Click the red "1" under the Lossless Physics Accuracy, then click the 1/2 again.
  7. See what happens and let me know
KEKKJ123 commented 4 years ago

I used to have the same problem.Thank you very much!(I‘m Chinese,so my English is very poor.)