linuxgurugamer / BetterTimeWarpContinued

A Kerbal Space Program mod that enables customized time warping
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Lossless physics warp causes maneuver nodes to drift off target #9

Closed Thorbane closed 7 years ago

Thorbane commented 7 years ago

Also causes unloaded craft to move much faster than they should.

I suspect both maneuver nodes and unloaded craft aren't sharing the change in delta time.

linuxgurugamer commented 7 years ago

What time-warp rate are you using? From what I saw, if the time-warp is >100, it doesn't matter if lossless is set or not

Thorbane commented 7 years ago

I was using 3x, 6x, and 8x lossless. I saw jettisoned and unloaded parts that were going slower than my ship suddenly rush ahead at a speed proportional to the physics warp setting, which makes me think they're still behaving as if their physics is still calculated using a larger timestep.

linuxgurugamer commented 7 years ago

If you could do a video, that would help. I don't have time right now, but hope to look at this in a day or so

linuxgurugamer commented 7 years ago

I also need to know the following:

  1. Was Physics Warp enabled (in the list of the speeds)?
  2. What was the Lossless Physics Accuracy?
linuxgurugamer commented 7 years ago

Fixed