linuxgurugamer / FTLDriveContinued

Other
4 stars 4 forks source link

fixed colors, fixed JumpPossible, and others #16

Closed arekbulski closed 6 years ago

arekbulski commented 6 years ago

I'd say merge this one and reapply 3e7d420fd660d85a6fded1cdd565b268dbd246e7

zrzut ekranu z 2017-12-17 23-19-15

linuxgurugamer commented 6 years ago

Ok, I did the cherry pick and pushed. I have to go to work, will check this out this evening. But the pic looks good.

Bug 1: Get two vessels in orbit, one with a drive and one without. make the drive active, show the possible destinations, then switch to the other vessel. The window should go away, but it doesn't

Bug 2: Will investigate this further, but I had a beacon around Eelo at 4,000km, was orbiting Kerbin at about 200,000 km, had the big drive on. Optimum altitude on both was less than what they were (ie: they were higher than needed for safety), Req. force was about 600, (2500 available), yet the success probability was still 0%. When I tried the jump anyway, it failed

linuxgurugamer commented 6 years ago

Here is a pic screenshot10

linuxgurugamer commented 6 years ago

LOL

I had an issue with another mod, I had a < instead of a > sign.

It happens. That's why I test

arekbulski commented 6 years ago

Bug 2 fixed. Bug 1 seems to be caused by the fact that OnStart doesnt get called whenever you switch vessels, I assume that OnLoad would. Working on it now.