Closed arekbulski closed 6 years ago
Ok, I did the cherry pick and pushed. I have to go to work, will check this out this evening. But the pic looks good.
Bug 1: Get two vessels in orbit, one with a drive and one without. make the drive active, show the possible destinations, then switch to the other vessel. The window should go away, but it doesn't
Bug 2: Will investigate this further, but I had a beacon around Eelo at 4,000km, was orbiting Kerbin at about 200,000 km, had the big drive on. Optimum altitude on both was less than what they were (ie: they were higher than needed for safety), Req. force was about 600, (2500 available), yet the success probability was still 0%. When I tried the jump anyway, it failed
Here is a pic
LOL
I had an issue with another mod, I had a < instead of a > sign.
It happens. That's why I test
Bug 2 fixed. Bug 1 seems to be caused by the fact that OnStart doesnt get called whenever you switch vessels, I assume that OnLoad would. Working on it now.
I'd say merge this one and reapply 3e7d420fd660d85a6fded1cdd565b268dbd246e7