Closed unquietwiki closed 2 years ago
In the future, please do NOT merge in the csproj file, it causes me headaches to fix Thanks for the patch, though
@linuxgurugamer No problem! Side note; there might still be an issue with the NaN power & EC charging; and the 50% MurderCrew may not be triggering on the right body. Maybe you can verify / figure that out.
I had assumed it was working. I just got out of the hospital, won't be able to look at this for another few days, can you look at the release and test it, please
Also, if it isn't working, then specific details would be useful
@linuxgurugamer hope you're feeling alright. My latest jump handled the EC just fine. I can see about triggering failure more often as a test.
@linuxgurugamer I did have a chance to run some tests with your published version. Power drain seems fine, but may want to keep an eye on it. Randomized MurderCrew is working too.
Thank you, I'll stop worrying about it, then. And I am feeling better, thanks
No problem. Glad to hear you're better, and thank you for all the mod stuff. The bulk of what I use is managed by you & Nertea (sic).
Michael Adams, unquietwiki.com
On Mon, Feb 14, 2022, 5:32 AM linuxgurugamer @.***> wrote:
Thank you, I'll stop worrying about it, then. And I am feeling better, thanks
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Fixes #26 & also changes the "explode" event to do a 50% chance of that, and a 50% chance of doing an "Event Horizon" event (FTL drive kills crew, but not ship). Unknown if lost Kerbals go to Hell. 🔥