linuxgurugamer / FTLDriveContinued

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Fix null power issue & make use of MurderCrew #27

Closed unquietwiki closed 2 years ago

unquietwiki commented 2 years ago

Fixes #26 & also changes the "explode" event to do a 50% chance of that, and a 50% chance of doing an "Event Horizon" event (FTL drive kills crew, but not ship). Unknown if lost Kerbals go to Hell. 🔥

linuxgurugamer commented 2 years ago

In the future, please do NOT merge in the csproj file, it causes me headaches to fix Thanks for the patch, though

unquietwiki commented 2 years ago

@linuxgurugamer No problem! Side note; there might still be an issue with the NaN power & EC charging; and the 50% MurderCrew may not be triggering on the right body. Maybe you can verify / figure that out.

linuxgurugamer commented 2 years ago

I had assumed it was working. I just got out of the hospital, won't be able to look at this for another few days, can you look at the release and test it, please

linuxgurugamer commented 2 years ago

Also, if it isn't working, then specific details would be useful

unquietwiki commented 2 years ago

@linuxgurugamer hope you're feeling alright. My latest jump handled the EC just fine. I can see about triggering failure more often as a test.

unquietwiki commented 2 years ago

@linuxgurugamer I did have a chance to run some tests with your published version. Power drain seems fine, but may want to keep an eye on it. Randomized MurderCrew is working too.

linuxgurugamer commented 2 years ago

Thank you, I'll stop worrying about it, then. And I am feeling better, thanks

unquietwiki commented 2 years ago

No problem. Glad to hear you're better, and thank you for all the mod stuff. The bulk of what I use is managed by you & Nertea (sic).

Michael Adams, unquietwiki.com

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Thank you, I'll stop worrying about it, then. And I am feeling better, thanks

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