Understandably you can't spend nonexistent funds in sandbox mode so when KCT_BuildListVessel.DoRushBuild() is called it generates a NullReferenceException.
I know what you're thinking... "Frankly, if you're in sandbox and have a reason to rush a build, why are you even using KCT?" Good question. I'm only raising this as it seems like it's probably easy to fix if anyone ever finds themselves working on "real" bugs; I hit this because I was assessing how EVARepair and KCT work together (decently but not perfectly) and didn't want to wade far enough through career to get to a good test case.
Expected behavior: Quite literally I was expecting the button to actually rush a build, I was going to spam it a few times because I don't like how warping comes to a stop and figured I might be able to move things along a few frames faster.
Acceptable behavior: The button not existing or being unclickable in Sandbox also makes complete sense.
Understandably you can't spend nonexistent funds in sandbox mode so when KCT_BuildListVessel.DoRushBuild() is called it generates a NullReferenceException.
I know what you're thinking... "Frankly, if you're in sandbox and have a reason to rush a build, why are you even using KCT?" Good question. I'm only raising this as it seems like it's probably easy to fix if anyone ever finds themselves working on "real" bugs; I hit this because I was assessing how EVARepair and KCT work together (decently but not perfectly) and didn't want to wade far enough through career to get to a good test case.
Expected behavior: Quite literally I was expecting the button to actually rush a build, I was going to spam it a few times because I don't like how warping comes to a stop and figured I might be able to move things along a few frames faster.
Acceptable behavior: The button not existing or being unclickable in Sandbox also makes complete sense.