The game sees the cargo bay as a hollow tube, giving it very little surface area. Drag-wise it does not line up with other 2.5m parts, both leading and trailing 2.5m items have much higher drag than one would guess from looking at the vessel. The effect is comparable to inserting a modular girder or I-beam into a 2.5m stack.
This patch fixes the issue by giving the closed cargo bay the surface area of a (similar-sized) Rockomax-16 tank.
The game sees the cargo bay as a hollow tube, giving it very little surface area. Drag-wise it does not line up with other 2.5m parts, both leading and trailing 2.5m items have much higher drag than one would guess from looking at the vessel. The effect is comparable to inserting a modular girder or I-beam into a 2.5m stack.
This patch fixes the issue by giving the closed cargo bay the surface area of a (similar-sized) Rockomax-16 tank.