It also allows the default axes to bind correctly to action groups in-game, which eliminates the need to use the keyboard as a workaround for such bind scenarios.
The implementation feeds the information forward through the FlightCtrlState, maintaining compatibility with any future changes of the base game that might rely on FlightCtrlState.custom_axes.
This adds support for Custom Axis action groups.
It also allows the default axes to bind correctly to action groups in-game, which eliminates the need to use the keyboard as a workaround for such bind scenarios.
The implementation feeds the information forward through the
FlightCtrlState
, maintaining compatibility with any future changes of the base game that might rely onFlightCtrlState.custom_axes
.