// Message is what greeters will use to greet guests.
type Message string
// NewMessage creates a default Message.
func NewMessage(phrase string) Message {
return Message(phrase)
}
// NewGreeter initializes a Greeter. If the current epoch time is an even
// number, NewGreeter will create a grumpy Greeter.
func NewGreeter(m Message) Greeter {
var grumpy bool
if time.Now().Unix()%2 == 0 {
grumpy = true
}
return Greeter{Message: m, Grumpy: grumpy}
}
// Greeter is the type charged with greeting guests.
type Greeter struct {
Grumpy bool
Message Message
}
// Greet produces a greeting for guests.
func (g Greeter) Greet() Message {
if g.Grumpy {
return Message("Go away!")
}
return g.Message
}
// NewEvent creates an event with the specified greeter.
func NewEvent(g Greeter) (Event, error) {
if g.Grumpy {
return Event{}, errors.New("could not create event: event greeter is grumpy")
}
return Event{Greeter: g}, nil
}
// Event is a gathering with greeters.
type Event struct {
Greeter Greeter
}
// Start ensures the event starts with greeting all guests.
func (e Event) Start() {
msg := e.Greeter.Greet()
fmt.Println(msg)
}
wire.go
// ビルドタグで除外
//+build wireinject
// The build tag makes sure the stub is not built in the final build.
package main
import "github.com/google/wire"
// InitializeEvent creates an Event. It will error if the Event is staffed with
// a grumpy greeter.
func InitializeEvent(phrase string) (Event, error) {
wire.Build(NewEvent, NewGreeter, NewMessage)
return Event{}, nil
}
wire ./のコマンドで下記のソースコードが生成された、賢い!!!
wire_gen.go
// Code generated by Wire. DO NOT EDIT.
//go:generate wire
//+build !wireinject
package main
// Injectors from wire.go:
func InitializeEvent(phrase string) (Event, error) {
message := NewMessage(phrase)
greeter := NewGreeter(message)
event, err := NewEvent(greeter)
if err != nil {
return Event{}, err
}
return event, nil
}
https://github.com/google/wire
依存関係のロジック hoge.go
wire.go
wire ./
のコマンドで下記のソースコードが生成された、賢い!!!wire_gen.go