Closed GoogleCodeExporter closed 9 years ago
Sampling at (x / width, y / height) is a location right in between texels, and
there are no strong guarantees which texel will be retrieved. You should sample
at texel centers instead, by adding (0.5 / width, 0.5 / height) to the texture
coordinates.
Original comment by nicolas....@gmail.com
on 31 May 2012 at 9:01
Original issue reported on code.google.com by
vantuzi...@gmail.com
on 30 May 2012 at 10:40