Closed GoogleCodeExporter closed 9 years ago
If -use-gl=desktop or prefer-native-gl are set, ANGLE is only use for shader
validation. This seems like it would be a bug in the Desktop GL drivers, not
ANGLE.
Original comment by dan...@transgaming.com
on 22 Nov 2012 at 3:55
So the shader code is passed unaltered to the driver ?
I see if I can reproduce the issue in a C/C++ app.
Original comment by tiborden...@gmail.com
on 22 Nov 2012 at 4:55
I could recreate the issue in a C app.
Source : http://tiborshub.github.com/WebGL-Tests/ShaderIssueDemo.c (needs
FreeGlut).
So it is not angle related.
I reported the issue at AMD.
This issue can be closed.
Apologies for bothering you.
Original comment by tiborden...@gmail.com
on 22 Nov 2012 at 10:23
No worries. Thanks for narrowing it down further.
Original comment by dan...@transgaming.com
on 23 Nov 2012 at 1:10
Original issue reported on code.google.com by
tiborden...@gmail.com
on 22 Nov 2012 at 3:50