Closed gravagehulk closed 9 months ago
No worries. This makes the module better. Thanks! :)
No worries. This makes the module better. Thanks! :)
You have done such a great job with this module. It's the only thing that makes SWADE playable for me in Foundry. Thank you so much for all of your hard work. I own Savage Rifts for Fantasy Grounds as well and the automation is better there overall, but it just looks so much better in Foundry. Until the Foundry devs step up a little, Swade Tools is filling in a lot of the gaps for those of us who are running games. This module is the sole reason I'll be able to run my game from Foundry.
I intentionally excluded vehicles from "melee" rules, i'm not sure why. But i couldn't find any documentation on why vehicles are included/excluded in this rule, gang up, etc., so you're probably right. If you have any confirmation on this, it'll be appreciated. Anyway, fixed in v1.14.7
Sorry, it's me again.
Testing vehicle combat against a non vehicle, when firing ranged weapons in melee, it isn't using the target's parry as the TN. For example, if a Spider Skull Walker fires its railguns at a Greater Demon in melee combat, it will hit on a 4 or above, but the demon has a parry of 15.
Thanks.