lipefl / swade-tools

A Fondry VTT module with automations for Savage Worlds (SWADE)
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No Power Points & Blood & Gore Setting Rules #272

Closed Neurochimp closed 9 months ago

Neurochimp commented 9 months ago

Hello.

I'm looking to implement these two setting rules in future campaigns. Is there a way to enable them in SWADE Tools?

No Power Points looks like SWADE TOOLS may be doing a bit of the work already. I see in the initial roll window, there is a Power Mod that calculates the penalty on Bolt to be -1. Which is correct, it's supposed to -1 for every 2 points of PP it would've cost. But that penalty isn't carried over to the chat window and applied to the roll. I've attached a pic of what I see. Tested this in Core and it did carry over.

Blood & Gore - This is a Rifts rule that's a variant of the Gritty Damage rule that I think gives Heavy Damage the teeth it is missing in a standard game. The Gritty Damage rule forces a roll on the injury table every time a character takes a Wound except in cases of 2 Shakens converting to a Wound. Its a bit excessive for what I'm looking for. Blood & Gore changes this ever so slightly that if a Heavy [MDC in its lingo] Weapon inflicts a Wound on a target not protected by Heavy [MDC] Armor, it forces [auto] the Injury table roll. That seems more what I'm looking for in which someone like Superman fully letting loose will cause aggravated damage to anyone not protected in a similar [Heavy Armor] manner.

Savage Rifts' Tomorrow Legions Player's Guide has this as an option in its configuration & it works in core. Better Rolls 2 also has an option in its configuration that probably came before the official implementation. It basically recognizes if a Heavy Weapon hits a target without Heavy Armor & once the Wound is accepted, it auto rolls the injury table to determine what came of the intense aggravated damage [broken arm; marred eyesight; etc] except of course in the case of 2 Shaken results causing the Wound.

Any way to handle either of these in SWADE Tools?

Thanks,

Kenn No_PP_3 Blood_Gore

lipefl commented 9 months ago

The power mod (instead of PP Cost) is just informative. You still have to add the mod manually. But yes, an option to auto add will be a nice adition. About the Blood & Gore, fine too. I'll leave a reminder here to check about the 2 Shaken situation, I'm not sure Gritty Damage detects this exception.

Thanks!

lipefl commented 9 months ago

Added in v1.14.8 Thanks!

Neurochimp commented 9 months ago

Thank you! Been sick these last two weeks but I really appreciate the implementation!