Closed mrcomac closed 5 months ago
game.swadetools
functions are used for another module (Token Action HUD), if i change the way they behave, it wont work properly.
Couldn't you just call actor.rollRunningDie()
instead? What are you trying to accomplish?
Is it possible to maintain the same behavior as the core module by returning a
SwadeRoll
when callinggame.swadetools.run(actor)
?When calling
actor.rollRunningDie()
, it returns the roll from which I can obtain the result.