Added heat as an option in the constructor of IOEntry.
Exemple:
new Recipe( // Input
new IOEntry(
Seq.with(ItemStack.with(Items.copper, 3)), //Items
Seq.with(), //Liquids
0f, //Power
80f // Heat
), // Output
new IOEntry(
Seq.with(),
Seq.with(LiquidStack.with(Liquids.water, 1))
), 300f // Craft Time
),
Updated to the latest Mindustry version (v145) for the dependencies.
Made maxEfficiency default to 1.
Updated heat icon (previously Terrain) to their official one (Waves)... maybe missing a notice on how much heat is required?
useJUnitPlatform {
excludeTags("slow")
}
Was removed to fix some error while building with latest JDK 20, Gradle 8.1.1 (required for JDK 20) and Kotlin 1.9.0-Beta (required for JDK 20), I can remove it if you want.
Added heat as an option in the constructor of IOEntry.
Exemple:
Updated to the latest Mindustry version (
v145
) for the dependencies. MademaxEfficiency
default to 1. Updated heat icon (previously Terrain) to their official one (Waves)... maybe missing a notice on how much heat is required?Was removed to fix some error while building with latest JDK 20, Gradle 8.1.1 (required for JDK 20) and Kotlin 1.9.0-Beta (required for JDK 20), I can remove it if you want.