Closed Curlychump closed 3 months ago
Code in question:
blastFurnace = new MultiCrafter("Blast Furnace") {{
requirements(Category.crafting, with(Items.copper, 1));
hasItems = acceptsItems = true;
isConsumePower = true;
configurable = true;
itemCapacity = 100;
size = 3;
consumePower(100f);
envEnabled = Env.any;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawDefault());
resolvedRecipes = Seq.with(
new Recipe(
//IOEntry input: this recipe's input goes here
new IOEntry(
//input items go here (can be empty if you wish to use fluids only)
Seq.with(ItemStack.with(clabItems.iron, 1, Items.coal, 1)),
//input fluids go here (there are no fluids required so this is empty)
Seq.with(/* example: LiquidStack.with(water, 10) */)
),
//IOEntry output: this recipe's output goes here
new IOEntry(
//output items
Seq.with(ItemStack.with(clabItems.steel, 1)),
//output fluids, again, it can be empty
Seq.with()
),
//float craftTime: self-explanatory. measured in ticks
60f
),
new Recipe(
new IOEntry(
Seq.with(ItemStack.with(clabItems.u235small, 9)),
Seq.with()
),
new IOEntry(
Seq.with(ItemStack.with(clabItems.u235ingot, 1)),
Seq.with()
),
90f
));
}};
Is your goal to make the block requires 100 power to works? As far as I know the consumes doesn't work, your best option is to make every recipe requires 100 power. I do not know how to make consumers work, sorry. Liplum (the creator of this library) should know better (maybe)
oh you can make the recipes consume power? i will have to check that. Thanks!
The problem with it not consume power is fixed, although it would be good to have it just use the consumePower() value. Thanks for the help JojoFR1
oh you can make the recipes consume power? i will have to check that. Thanks!
Yes, in v1.8 here's the input/output order: items, liquids/gases, power, heat Payloads was in the plan for v2.0 but some personal project and lots of bugs and so it's for now delayed
The consumePower() function adds a power bar, however the block will not auto-connect to any power sources and will not consume any power. Adding isConsumesPower = true to the block allows it to auto connect to power sources and take power however it still does not consume it I have tried different values and have had no luck.
If i remember I will attach the code when possible.