Closed GoogleCodeExporter closed 9 years ago
It's probably a limitation of your phone or your code. I'm using 880x500
sprites, and I get 60 fps on my HTC Desire.
Original comment by necrotic...@gmail.com
on 12 Jul 2010 at 8:50
The code is simple. One Scene object with setBackgroud.
With old code (2.0.0 from trunk) using big background i got 40FPS. Something is
change... in worst way :)
Hope in a fix.
Original comment by gige...@gmail.com
on 12 Jul 2010 at 9:00
It's not a bug... your phone is old, 2.0.0 had less features, must be slowing
it down ..
Avoid large textured areas/sprites on older devices, and use VBOs
Original comment by rtaylor205@gmail.com
on 25 Jul 2010 at 8:39
Original issue reported on code.google.com by
gige...@gmail.com
on 11 Jul 2010 at 10:46