What steps will reproduce the problem?
1.See attached file for a proposed TiledBackground class
2.if a==0 (using regular textures), all is well, the background is loaded and
shown. But I need a Dynamic texture.
3.if a==1 (using DynamicTextures inserted in an atlas), game dies saying I
can't insert Dynamic Textures into an atlas. Fair enough
4.if a==2 (using DynamicTextures not inserted into an atlas), game dies as soon
as the
What is the expected output?
A visible background.
What do you see instead?
Application dies
What version of Rokon are you using?
2.0.3
On which version of Android are you experiencing this?
1.6
Please provide any additional information below.
Original issue reported on code.google.com by christia...@gmail.com on 24 Jul 2010 at 1:18
Original issue reported on code.google.com by
christia...@gmail.com
on 24 Jul 2010 at 1:18Attachments: