Use Case
When connecting two layers in a network (i.e. 1000x1000) the creation of these objects can be threaded - whereby in a 4-core 8-thread system, 1 master fork can have access to a shared memory space where 7 worker forks are "dumping" or storing created objects/classes.
Additional Information
We might be able to solve this problem with ArrayBuffers, a C/C++-Binding, or a WASM object to manage large scale object creation.
Use Case When connecting two layers in a network (i.e. 1000x1000) the creation of these objects can be threaded - whereby in a 4-core 8-thread system, 1 master fork can have access to a shared memory space where 7 worker forks are "dumping" or storing created objects/classes.
Additional Information We might be able to solve this problem with ArrayBuffers, a C/C++-Binding, or a WASM object to manage large scale object creation.
@GavinRay97 @christianechevarria