liquidev / aglet

A safe, high-level, optimized OpenGL wrapper and context manager.
MIT License
29 stars 2 forks source link

Android #11

Open UNIcodeX opened 5 years ago

UNIcodeX commented 5 years ago

Do you know if or how this would work for Android development? I know they also require a manifest but that's about the extent of my experience with full fledged Android apps. As for different frameworks, I have built and ran some of the Kivy examples and Corona but am very interested in doing something in Nim.

liquidev commented 5 years ago

Currently, I'm working on porting rapid to SDL2. This means that porting to Android should be more or less straightforward, but I currently don't have plans on supporting it, because I have practically no experience in mobile development Porting games made with rapid should work similarly to porting games made with SDL.

UNIcodeX commented 5 years ago

Nice! Nimx looks like it uses SDL2, and mentions building for android targets. It may be of use.

UNIcodeX commented 4 years ago

Something else I found in this regard. A dude uses straight C to push an "app" to Android. Since it's C, it can be meshed with Nim. Thought you may be interested. https://github.com/cnlohr/rawdrawandroid

liquidev commented 4 years ago

Transferred this issue to aglet's repository, as rapid doesn't deal with low-level stuff such as platform support anymore.