Open UNIcodeX opened 5 years ago
Currently, I'm working on porting rapid to SDL2. This means that porting to Android should be more or less straightforward, but I currently don't have plans on supporting it, because I have practically no experience in mobile development Porting games made with rapid should work similarly to porting games made with SDL.
Nice! Nimx looks like it uses SDL2, and mentions building for android targets. It may be of use.
Something else I found in this regard. A dude uses straight C to push an "app" to Android. Since it's C, it can be meshed with Nim. Thought you may be interested. https://github.com/cnlohr/rawdrawandroid
Transferred this issue to aglet's repository, as rapid doesn't deal with low-level stuff such as platform support anymore.
Do you know if or how this would work for Android development? I know they also require a manifest but that's about the extent of my experience with full fledged Android apps. As for different frameworks, I have built and ran some of the Kivy examples and Corona but am very interested in doing something in Nim.