One last issue. When building latest getting error on line 330 of ofVbo.cpp
ofVbo.cpp
1>......\openFrameworks\gl\ofVbo.cpp(330): error C2440: '=' : cannot convert from 'ofPtr' to 'bool'
1> No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
supportVAOs = ofGetGLProgrammableRenderer();// || glewIsSupported("GL_ARB_vertex_array_object")// <- this should work but has false positives on some cards like emulation in vm's
Based on the comment and how the code is written, is this just a object check or are you supposed to save this somewhere. Uncommenting the "// || glewIsSupported" part of the line will compile, but not sure if that is the correct thing to do here.
One last issue. When building latest getting error on line 330 of ofVbo.cpp ofVbo.cpp 1>......\openFrameworks\gl\ofVbo.cpp(330): error C2440: '=' : cannot convert from 'ofPtr' to 'bool'
1> No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
supportVAOs = ofGetGLProgrammableRenderer();// || glewIsSupported("GL_ARB_vertex_array_object")// <- this should work but has false positives on some cards like emulation in vm's
Based on the comment and how the code is written, is this just a object check or are you supposed to save this somewhere. Uncommenting the "// || glewIsSupported" part of the line will compile, but not sure if that is the correct thing to do here.