Closed plfiorini closed 3 years ago
When an Item layer is enabled, the scene graph allocates memory in the GPU equivalent to w h 4. Using a cached BorderImage would only allocate the size of a small 150x150 image and won't even involve shaders.
When an Item layer is enabled, the scene graph allocates memory in the GPU equivalent to w h 4. Using a cached BorderImage would only allocate the size of a small 150x150 image and won't even involve shaders.