Closed paulmasri closed 3 years ago
This happens for all event types. Taking this example, it's because FloatTest
is not in its own file FloatTest.cs
.
I propose to separate tests from listeners, putting them in their own file in a Tests
folder.
@lisandroct I plan to implement this and submit a PR imminently. Please add any comments ASAP if you want this done a certain way (or not at all).
I got used to just ignore Unity warnings since I mostly find them to report not very important noise so I didn't notice it. I think it's a good fix. Thank you for bringing it up and working on it.
I get this warning at runtime when selecting or typing a float value into
Argument 0
of anyFloatInspector
.Unity doesn't like
FloatTest
being defined inFloatInspector.cs
?