I noticed that there was a % missing in %player% on enderchests. Fixed that. (I saw your commit too.)
But did you get that even though I have it on en_US it looks in en_GB for translations? It works ingame correctly, but there is that LanguageManager message in console every time someone use the commands.
The system will (as of next release) actually properly save en_gb.yml for your editing pleasure. It always falls through to en_us. OpenInv now supports player locale, not just server locale.
I noticed that there was a % missing in %player% on enderchests. Fixed that. (I saw your commit too.)
But did you get that even though I have it on en_US it looks in en_GB for translations? It works ingame correctly, but there is that LanguageManager message in console every time someone use the commands.
I worked around by copy paste en_US to en_GB...