lispascal / lolmodelviewer

Automatically exported from code.google.com/p/lolmodelviewer
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[Feature request] Model export #15

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
A routine for exporting the mesh with all animations to .obj and export of the 
textures to a specified folder.
Would be nice if it also created a new subfolder labeled 
<CHAMPION_NAME><SKIN_NAME>

Original issue reported on code.google.com by mysticgi...@googlemail.com on 6 Dec 2012 at 9:33

GoogleCodeExporter commented 9 years ago
u can ignore that request. only need infos on the new anm and skl file formats.
have been writing a multi format exporter so you can export a complete model 
with all animations,textures and selected props to commonly used file formats. 
only open formats that is ... no fucking maya ,c4d or 3ds max. 

Original comment by mysticgi...@googlemail.com on 8 Apr 2013 at 4:23

GoogleCodeExporter commented 9 years ago
I am currently trying to find a way to export the data from a character, skin 
and animation to a 3D renderer (like Blender, 3DS MAX, Sketchup...) in an exact 
static stance, in order to create some scenes with a few characters, or maybe 
to print in 3D. Any idea ?

Original comment by basleyni...@gmail.com on 2 Jul 2013 at 9:11