lispascal / lolmodelviewer

Automatically exported from code.google.com/p/lolmodelviewer
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Version 4 ANM Files #7

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Figure out how to read these files.

Some of Fiora's animations use this format as well as some of the newer skins.  
For example, Vandal Gragas.

Original issue reported on code.google.com by Sapphire...@gmail.com on 3 Mar 2012 at 10:21

GoogleCodeExporter commented 9 years ago
Hi
Thank you for your researches about LOL model viewer, Its excellent tools.
In my opinion reverse engineering is more harder than engineering! because as 
you know reverse engineering need more knowledge.
I'm trying to read bones animation data from LOL .ANM version 4, and i did 
success to read some header data, but bones key frames information such as 
boneID,position and rotation is not same as older version.
There isn't any bone name in the version 4 of .Anm file.
But there are too many positions and rotations that are not equal to 
BoneCount*FrameCount!
The wonderful thing is that bone positions are sorted(binary sort)! seems that 
the owner class used std::map or somethings else for container.
I have some script that can share with you.now i'm working on .Anm file full 
time ;)
How can i contact with you directly, if is possible, any Messenger ID ?!

Thank you for your attention.
Ahmadi

Original comment by BP2...@gmail.com on 1 Oct 2012 at 2:39

GoogleCodeExporter commented 9 years ago
Hi, have you made any progress concerning the new anm file format ?

Original comment by mysticgi...@googlemail.com on 8 Apr 2013 at 4:15

GoogleCodeExporter commented 9 years ago
LOL model viewer will continue to update?

Original comment by project...@gmail.com on 8 Jun 2013 at 6:49

GoogleCodeExporter commented 9 years ago
how to fix the problems with the animations?

Original comment by samuel.s...@hotmail.com on 28 Jul 2014 at 9:37