Closed Aethaeryn closed 8 years ago
Both functions are simple and currently used in my game engine project.
get-window-aspect-ratio can be used as input for the perspective GL matrix.
scancode-symbol returns the symbol associated with the number, e.g. (sdl2:scancode-symbol 43) returns :SCANCODE-TAB
I fixed the merge issues with pull request #61 by using the up to date cl-sdl2 and doing the changes again in a new commit.
Looks good. ;) Thanks!
Both functions are simple and currently used in my game engine project.
get-window-aspect-ratio can be used as input for the perspective GL matrix.
scancode-symbol returns the symbol associated with the number, e.g. (sdl2:scancode-symbol 43) returns :SCANCODE-TAB
I fixed the merge issues with pull request #61 by using the up to date cl-sdl2 and doing the changes again in a new commit.