Corrects the glop-side crashes we discussed. Note that any and all calls to libGL may produce the same error; it should be recommended that OpenGL draw code be isolated and have FP traps disabled within them, if it's undesirable to disable it globally.
Corrects the glop-side crashes we discussed. Note that any and all calls to libGL may produce the same error; it should be recommended that OpenGL draw code be isolated and have FP traps disabled within them, if it's undesirable to disable it globally.