17x ...ddOns\oUF_Neav\modules\oUF_MovableFrames\movable.lua:470: attempt to call method 'SetBackdrop' (a nil value)
[string "@oUF_Neav\modules\oUF_MovableFrames\movable.lua"]:470: in function <...ddOns\oUF_Neav\modules\oUF_MovableFrames\movable.lua:461>
[string "@oUF_Neav\modules\oUF_MovableFrames\movable.lua"]:1012: in function ?' [string "@FrameXML\ChatFrame.lua"]:5073: in functionChatEdit_ParseText'
[string "@FrameXML\ChatFrame.lua"]:4737: in function ChatEdit_SendText' [string "@FrameXML\ChatFrame.lua"]:4773: in functionChatEdit_OnEnterPressed'
Locals:
obj = oUF_Neav_Player {
ReadyCheckIndicator = oUF_Neav_PlayerReadyCheckIcon {
}
HONOR_LEVEL_UPDATE = defined @oUF\elements\pvpindicator.lua:109
UNIT_SPELLCAST_CHANNEL_START = defined @oUF\elements\castbar.lua:102
unitEvents =
17x ...ddOns\oUF_Neav\modules\oUF_MovableFrames\movable.lua:470: attempt to call method 'SetBackdrop' (a nil value) [string "@oUF_Neav\modules\oUF_MovableFrames\movable.lua"]:470: in function <...ddOns\oUF_Neav\modules\oUF_MovableFrames\movable.lua:461> [string "@oUF_Neav\modules\oUF_MovableFrames\movable.lua"]:1012: in function
?' [string "@FrameXML\ChatFrame.lua"]:5073: in function
ChatEdit_ParseText' [string "@FrameXML\ChatFrame.lua"]:4737: in functionChatEdit_SendText' [string "@FrameXML\ChatFrame.lua"]:4773: in function
ChatEdit_OnEnterPressed'Locals: obj = oUF_Neav_Player { ReadyCheckIndicator = oUF_Neav_PlayerReadyCheckIcon { } HONOR_LEVEL_UPDATE = defined @oUF\elements\pvpindicator.lua:109
UNIT_SPELLCAST_CHANNEL_START = defined @oUF\elements\castbar.lua:102
unitEvents = {
}
PhaseIndicator = oUF_Neav_PlayerPhaseIcon {
}
UNIT_MAXHEALTH = {
}
PLAYER_UPDATE_RESTING = {
}
UNIT_POWER_FREQUENT = defined @oUF\elements\power.lua:249
UNIT_LEVEL = defined @oUF_Neav\core.lua:396
PowerPrediction = {
}
UPDATE_SHAPESHIFT_FORM = defined @oUF_Neav\core.lua:396
UNIT_POWER_BAR_SHOW = defined @oUF\elements\power.lua:249
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = defined @oUF\elements\castbar.lua:290
PLAYER_REGEN_DISABLED = {
}
PLAYER_TOTEM_UPDATE = defined @oUF_Neav\core.lua:396
style = "oUF_Neav"
PvPIndicator = oUF_Neav_PlayerPvPIcon {
}
ACTIVE_TALENT_GROUP_CHANGED = defined @oUF_Neav\modules\oUF_LootSpecIndicator\lootspecindicator.lua:75
UNIT_EXITED_VEHICLE = {
}
MainPowerPrediction = oUF_Neav_PlayerPowerPowerPrediction {
}
UNIT_CONNECTION = defined @oUF\elements\portrait.lua:87
UNIT_HEAL_PREDICTION = defined @oUF\elements\healthprediction.lua:197
PLAYER_LOGIN = defined @oUF_Neav\modules\oUF_LootSpecIndicator\lootspecindicator.lua:75
statusSign = -1
unit = "player"
UNIT_SPELLCAST_DELAYED = defined @oUF\elements\castbar.lua:184
StatusFlash = oUF_Neav_PlayerStatusFlash {
}
UNIT_SPELLCAST_STOP = {
}
UNIT_AURA = defined @oUF_Neav\modules\portraittimers.lua:110
LootSpecIndicator = oUF_Neav_PlayerSpecIcon {
}
IsTargetFrame = false
UNIT_ENTERING_VEHICLE = defined @oUF_Neav\core.lua:396
Name = oUF_Neav_PlayerName {
}
UNIT_PORTRAIT_UPDATE = defined @oUF\elements\portrait.lua:87
HealthPrediction = {
}
__tags = {
}
UNIT_ENTERED_VEHICLE = {
}
UNIT_POWER_BAR_HIDE = defined @oUF\elements\power.lua:249
UNIT_SPELLCAST_INTERRUPTIBLE = defined @oUF\elements\castbar.lua:290
UNIT_MAXPOWER = defined @oUF\elements\power.lua:249
UNIT_TARGET = defined @oUF_Neav\modules\smartthreat.lua:41
CINEMATIC_STOP = defined @oUF_Neav\core.lua:396
PvPTimer = oUF_Neav_PlayerPvPTimer {
}
GroupRoleIndicator = oUF_Neav_PlayerGroupRoleIcon {
}
Texture = oUF_Neav_PlayerFrameTexture {
}
UNIT_SPELLCAST_SUCCEEDED = defined @oUF\elements\powerprediction.lua:129
PARTY_MEMBER_ENABLE = defined @oUF_Neav\modules\offline.lua:18
PARTY_LEADER_CHANGED = defined @oUF\elements\leaderindicator.lua:59
Power = oUF_Neav_PlayerPower {
}
UNIT_HEAL_ABSORB_AMOUNT_CHANGED = defined @oUF\elements\healthprediction.lua:197
PLAYER_SPECIALIZATION_CHANGED = defined @oUF_Neav\core.lua:396
PLAYER_LOOT_SPEC_UPDATED = defined @oUF_Neav\modules\oUF_LootSpecIndicator\lootspecindicator.lua:75
UNIT_THREAT_SITUATION_UPDATE = defined @oUF_Neav\modules\smartthreat.lua:41
UNIT_PHASE = defined @oUF\elements\phaseindicator.lua:102
UNIT_HEALTH = {
}
Health = oUF_Neav_PlayerHealth {
}
RAID_TARGET_UPDATE = defined @oUF\elements\raidtargetindicator.lua:62
PORTRAITS_UPDATED = defined @oUF\elements\portrait.lua:87
UNIT_MODEL_CHANGED = defined @oUF\elements\portrait.lua:87
NotHere = oUF_Neav_PlayerNotHere {
}
UNIT_FACTION = <functio
lithammer
commented
4 years ago
- © Githubissues.
- Githubissues is a development platform for aggregating issues.
This is a duplicate of https://github.com/lithammer/NeavUI/issues/296 which has already been fixed. Unfortunately I haven't uploaded a release on WoWI including the fix yet.
Depending on how handy you are, you can apply the fix manually. But my plan is to upload a new release today-ish.