Closed jcvl92 closed 8 years ago
I think this might be due to fucking with onPlayerConnected. If a delegate crashes, it will prevent everything left in the invocation list from running. Perhaps there is some sort of UI initializer or tellLoaded message that is getting canceled.
Possible variables on log out: Bugged night vision In the corner of a first floor building Looking into a wall Prone
Possible cause: Timer not waiting long enough to change skills out
Sometimes players get stuck at the loading screen, although they are technically in the server. This happened to me when I logged out in the corner of a house and logged in later that day. We could make a /unstuck command that saves their state, kills them, and then respawns them and restores their state. That would be a good temporary fix, but the route cause should be looked into(we might have to contact nelson on this one).