Closed littensy closed 1 year ago
If a DataStore request fails for a player, and they are loaded with fallback data, their data may be overwritten by the auto-save feature.
I'll do this by moving the auto-save logic into the loadPlayerSave function, so that it runs per-player instead of all at once.
loadPlayerSave
If a DataStore request fails for a player, and they are loaded with fallback data, their data may be overwritten by the auto-save feature.