The expected behavior is the same as any other source port, and for the level to start normally when these options are passed. The current behavior is that we are spawned at a deathmatch location (i.e the courtyard for E1M1) and have the red, blue, and yellow skulls already in our inventory.
The expected behavior is the same as any other source port, and for the level to start normally when these options are passed. The current behavior is that we are spawned at a deathmatch location (i.e the courtyard for E1M1) and have the red, blue, and yellow skulls already in our inventory.