Open GoogleCodeExporter opened 8 years ago
Just taking a short look at the images:
tlindeij@horst-dieter:Desktop$ file game_screen.png button.png
game_screen.png: PNG image data, 800 x 600, 8-bit/color RGBA, non-interlaced
button.png: PNG image data, 116 x 48, 8-bit/color RGB, non-interlaced
It seems the only significant difference is that game_screen.png has an alpha
layer.
It shows up fine in eog or gimp though, so I guess there might be some endian
handling issues here. You don't seem to be using the alpha layer though, so
maybe try
removing it, until the SDL backend is fixed?
However, nobody reported such problems in our project so far, and we also use
SDL and
we do have a Mac version (and we use alpha-layered PNGs).
Original comment by b.lindeijer
on 5 Aug 2008 at 8:37
I've just confirmed the bug. At the moment I don't have a solution for it, but
I'll
look into it. It seems that there is a problem when converting the surface to
the
standard format as no alpha is present when converting the surface to display
format.
Original comment by olof.nae...@gmail.com
on 6 Aug 2008 at 2:37
The solution is to use the image that does render or provide a patch. I don't
have
time for Guichan at the moment I'm afraid.
Original comment by olof.nae...@gmail.com
on 28 Feb 2009 at 4:57
Original issue reported on code.google.com by
ajm...@ns.sympatico.ca
on 2 Aug 2008 at 3:42Attachments: