Closed LeHaine closed 9 months ago
Multiple calls to glGetIntegerv caused poor performance when using multiple FBOs. Removing such kills the ability to nest FBOs upon each other.
glGetIntegerv
FrameBuffer.end() will now bind to the default framebuffer and takes an optional viewport position and size.
FrameBuffer.end()
Multiple calls to
glGetIntegerv
caused poor performance when using multiple FBOs. Removing such kills the ability to nest FBOs upon each other.FrameBuffer.end()
will now bind to the default framebuffer and takes an optional viewport position and size.