Currently, loading a BitmapFont expects to load a separate texture when parsing the .fnt file. This leads to a dramatic increase of draw calls and texture binds when rendering something simple like a Button in the scene graph due to the button drawables and the button fonts being separate textures.
Currently, loading a
BitmapFont
expects to load a separate texture when parsing the.fnt
file. This leads to a dramatic increase of draw calls and texture binds when rendering something simple like aButton
in the scene graph due to the button drawables and the button fonts being separate textures.