lity20 / DCCDIF

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About groundtruth mesh simplification #3

Closed YuanxunLu closed 2 years ago

YuanxunLu commented 2 years ago

Thanks for your impressive work! Here I have a question about the groundtruth mesh generation.

As you illustrated before, the groundtruth ShapeNet mesh can be generated by tools provided by 'occupancy_network'. I found that the entire generation pipeline includes scaling meshes into unit, generating the watertight mesh, and finally simplifying the complex watertight mesh. I follow the steps but I found the last simplification step degrades the mesh quality to some extent (different class suffers the degradation problem at different levels, such as the car class suffers a lot while the chair class is not).

Therefore I wonder whether you apply the simplification processing in your groundtruth meshes?

Thanks again and hope for your feedback!

lity20 commented 2 years ago

We didn't apply the simplification step.

We get the ground truth meshes according to the instructions here. The file scripts/dataset_shapenet/build.sh is executed. In this file you can find that the simplification step is not performed.

Hope it helps.

YuanxunLu commented 2 years ago

Thanks for your reply!