Closed Dryhb closed 4 years ago
The tunnels dimensions are fucked up
k um i'll try to implement, r333mo will be helping out on the project meaning we have 2 devs now. yay. ya the only problem with all having in 1 module is that all the processes won't run simultaneously. like scaffold and nuker currently places blocks and breaks on the same tick without kicks, but when combined, they can't do that because im pretty sure there's no way for 1 module to tick the player more than once per tick.
That's why there is different modules. Maybe add another "list" special for highways like exploit or render is
yea that's good idea
yes
I think that's the best list except auto eat (need rewrite because interfere with autobuild of basic salhack module)
ya
Is your feature request related to a problem? Please describe. Yes, lava flow in the highways making them unusable by newfags and animals.
Describe the solution you'd like New module that would do all required things :
Describe alternatives you've considered Name : I suggest : Highway Full Settings : 1- size (wide by high x/z y ) 12 13 22 23 24 33 34 43 44 , Highway 1wide + rail, 2wide, 3, 4, 5
2- direction (Cardinals and diagonals and a "curently facing" one )
3- speed of walk (5.7m/vanilla max speed sprint (adjust depending on server's anticheat for speed walking and block placing/breaking)
4-Auto Tool select best pickaxe and swap for another one when it get under N amout of durability (adjustable setting imo)
5- Auto Gap : eat food and or gapple when low on hunger or health
6- auto restock : restock obsidian if no netherrack available using echest(from shulker or not )
7-with obsidian floor and rails : digs one more high at foot level of the player and places obsidian and guardrails if they are
Good luck, don't do all at once but solving lava issue is priority imo