Open alanf opened 1 year ago
Which OS version you are on? And which Xcode? Seems like a mismatch of compiler / macOS.
OS: Monterey 12.6.1 (21G217) Xcode: 14.1 but I also have 13.3.1 installed
And xcode-select -p
is showing the Xcode 14.1 path?
It is:
/Applications/Xcode.app/Contents/Developer
(the other Xcode is named Xcode-13.3.1)
Thanks. This error feels like the one I encountered sometime ago for another project, when there is a mismatch in declared macOS compatibility with the available SDK. Need to dig into it to find what's the fix last time. Won't have time until Friday.
Thanks for looking!
Same Error +1
swift-diffusion git:(main) ✗ bazel run examples:txt2img --compilation_mode=opt -- /Users/Norton/MyTestProject/swift-diffusion "a photograph of an astronaut riding a horse" INFO: Invocation ID: e58c9a68-8dee-4af6-9143-be0dc7f79a06 INFO: Analyzed target //examples:txt2img (0 packages loaded, 0 targets configured). INFO: Found 1 target... Target //examples:txt2img up-to-date: bazel-bin/examples/txt2img INFO: Elapsed time: 0.100s, Critical Path: 0.00s INFO: 1 process: 1 internal. INFO: Build completed successfully, 1 total action INFO: Build completed successfully, 1 total action dyld[50764]: Symbol not found: (_$s10Foundation11JSONDecoderC6decode_4fromxxm_AA4DataVtKSeRzlFTj) Referenced from: '/private/var/tmp/_bazel_jiangdi/084e5c28a69a5fa4549390fedc56f690/execroot/__main__/bazel-out/darwin_arm64-opt/bin/examples/txt2img' Expected in: '/System/Library/Frameworks/Foundation.framework/Versions/C/Foundation'
Thanks. I now think this is related to Xcode 14.1, and basically the binaries built with Bazel rules_swift
needs to specify its minimal supported macOS version otherwise Xcode 14.1 is going to build with macOS 13's toolchain. Easy solution is to upgrade to macOS 13.0.
@liuliu after upgrade macOS version it worked well, Much appreciated !!! Now I have another question,I have no experience with bazel, how should I use the packages generated by bazel integration my macOS or iOS project? 😊Many thanks~~~
Thanks! Yeah, Bazel is not the easiest to use, to integrate with Xcode project, I recommend to try https://github.com/buildbuddy-io/rules_xcodeproj
I do plan to package this for SPM, but won't get much time until December (need to add new samplers, CLI etc to this repo from draw-things repo). Constantly get distracted because newer models etc etc.
Any suggestions for what to try to get around this error? Thank you!