Closed liusida closed 3 months ago
Also can take a look at this project:
https://github.com/Vahera/godot-orchestrator/blob/main/src/script/nodes/flow_control/for.cpp
The UI design is like this. But I still don't have any idea about how to implement it.
Too make things easier to implement, I've added a Next node...
@cd0304
Break is not working for now. (I saw ForLoop with Break in UE5)
I think we don't need break, since the user can simply choose not to go to the next node, and leave the loop behind.
ok. I think that's it.
https://dev.epicgames.com/documentation/en-us/unreal-engine/flow-control-in-unreal-engine
I wonder how does this node know the end of the loop body was reached and fire another round of execution...