liuyuan-pal / NeRO

[SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images
MIT License
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Could the BRDF decomposition directly apply to the Unreal ? #11

Open Spark001 opened 1 year ago

Spark001 commented 1 year ago

I greatly appreciate your paper. I would like to ask if your BRDF decomposition mentioned in Fig18 can be directly applied to the Unreal Engine or Unity Engine?

liuyuan-pal commented 1 year ago

The BRDF properties are pixel-wise defined on the vertex. You may also use UV mapping tools to extract a 2D UV map from the mesh and extract texture/roughness/metalness maps.