Closed disercovery closed 1 year ago
Why do you take a transpose on the rotation matrix here? I thought the obtained rotaion matrix is already world->camera so no need to take an inverse?
Hi, I use the opencv-style world to camera pose. So an inverse is required here.
You mean that code is convert blender W2C to openCV W2C style?
Gentle ping @liuyuan-pal
Why do you take a transpose on the rotation matrix here? I thought the obtained rotaion matrix is already world->camera so no need to take an inverse?