Open naziur604 opened 1 year ago
Will the receiver be listening only or will they also publish?
If they are listening, you'd need to switch the device into Media audio mode instead of Communication. see Audio Modes in the README for instructions.
Will the receiver be listening only or will they also publish?
If they are listening, you'd need to switch the device into Media audio mode instead of Communication. see Audio Modes in the README for instructions.
Both are listening and publish. And we want to get anyhow high quality audio
same problem, but I only have problem on iOS
same problem, but I only have problem on iOS
Is it working on android if yes can you share the solutions so I can try to fix on IOS
same problem, but I only have problem on iOS
Is it working on android if yes can you share the solutions so I can try to fix on IOS
My usage scenario is meet. On Android, I think the sound quality is sufficient. I don't know if it is exactly the same as yours.
But on iOS, under the same configuration, there is obvious noise
My configuration on Android is as follows:
var captureParams = VideoPreset169.VGA.capture
var videoEncoding = VideoPreset169.VGA.encoding
val options = RoomOptions(
adaptiveStream = false,
dynacast = false,
audioTrackCaptureDefaults = LocalAudioTrackOptions(
noiseSuppression = true,
echoCancellation = true,
autoGainControl = true,
highPassFilter = true,
typingNoiseDetection = true,
),
videoTrackCaptureDefaults = LocalVideoTrackOptions(
position = position,
captureParams = captureParams,
),
audioTrackPublishDefaults = AudioTrackPublishDefaults(
audioBitrate = 20_000,
dtx = false,
),
videoTrackPublishDefaults = VideoTrackPublishDefaults(
videoEncoding = videoEncoding,
videoCodec = VideoCodec.VP8.codecName
)
)
room = LiveKit.create(
applicationContext,
overrides = LiveKitOverrides(
audioHandler = audioHandler
),
options = options
)
same problem, but I only have problem on iOS
Is it working on android if yes can you share the solutions so I can try to fix on IOS
My usage scenario is meet. On Android, I think the sound quality is sufficient. I don't know if it is exactly the same as yours.
But on iOS, under the same configuration, there is obvious noise
My configuration on Android is as follows:
var captureParams = VideoPreset169.VGA.capture var videoEncoding = VideoPreset169.VGA.encoding val options = RoomOptions( adaptiveStream = false, dynacast = false, audioTrackCaptureDefaults = LocalAudioTrackOptions( noiseSuppression = true, echoCancellation = true, autoGainControl = true, highPassFilter = true, typingNoiseDetection = true, ), videoTrackCaptureDefaults = LocalVideoTrackOptions( position = position, captureParams = captureParams, ), audioTrackPublishDefaults = AudioTrackPublishDefaults( audioBitrate = 20_000, dtx = false, ), videoTrackPublishDefaults = VideoTrackPublishDefaults( videoEncoding = videoEncoding, videoCodec = VideoCodec.VP8.codecName ) ) room = LiveKit.create( applicationContext, overrides = LiveKitOverrides( audioHandler = audioHandler ), options = options )
nope still same its not working . we need mp3 grade quality so right now its working 20_000 audioBitrate if we set 96_000 or 128_000 its not work so need support for fix this.
Hey, looks like the audioBitrate wasn't being set correctly for audio publishing, will push a fix shortly.
Try the 1.4.0-SNAPSHOT
version for the fix.
Try the
1.4.0-SNAPSHOT
version for the fix.
still last Release v1.3.0
we update lib and try this version v1.3.0 but not work
we try with all true and false both but still quality not improved
please help me to fix the issue.
The fix for the audio bitrate is not in 1.3.0. The 1.4.0-SNAPSHOT contains the fix and can be used through following the installation instructions here:
The fix for the audio bitrate is not in 1.3.0. The 1.4.0-SNAPSHOT contains the fix and can be used through following the installation instructions here:
i can see last release 1.3.0. when release 1.4.0-SNAPSHOT or any other way to download 1.4.0-SNAPSHOT ? please let me know thanks in advance.
The snapshot versions aren't displayed here since they are updated with each development commit.
You can download it by following the installation instructions which show how to get the snapshot version.
The snapshot versions aren't displayed here since they are updated with each development commit.
You can download it by following the installation instructions which show how to get the snapshot version.
sorry to say but i cant see any snapshot version only i can see last releases. can you guide me how to download 1.4.0-SNAPSHOT ? or if you have any url that guide me please share that.
It's not on the releases list.
Again, the instructions to get the snapshot version are here:
It's not on the releases list.
Again, the instructions to get the snapshot version are here:
after run 1.4.0-SNAPSHOT its working bit rates i can check it by checking bandwidth load
i am useing now 128_000 but still quality is same like before but audio is clear. something block audio bits.
when we play DJ type music we can feel it no BASS is coming
how we can fix it ?
i already try this but nothing happened its not increased audio quality. howe i can get music level audio quality ?
right now i am facing too much audio call quality issue how can i improve the call quality like mp3 or agora i need clear quality audio.
// option 1: set room defaults val options = RoomOptions( audioTrackCaptureDefaults = LocalAudioTrackOptions( noiseSuppression = false, echoCancellation = false, autoGainControl = false, highPassFilter = false, typingNoiseDetection = false, ), videoTrackCaptureDefaults = LocalVideoTrackOptions( deviceId = "", position = CameraPosition.FRONT, captureParams = VideoPreset169.HD.capture, ), audioTrackPublishDefaults = AudioTrackPublishDefaults( audioBitrate = 96_000, dtx = false, ),
i already try false and true both in thees all settings but still same. please help me to fix it
thanks in advance.