Closed wzJun1 closed 7 months ago
Are you talking about two speakerphones close by, causing microphone feedback?
@davidliu
No, they are not close. The distance between the two mobile phones may be 10-15 meters. There will still be obvious noise and loud sound as long as both parties turn on the speakers.
When I tested it in the sample App, I also found the same problem.
This is expected.. echo cancellation cannot cancel feedback from another device nearby.
That is a limitation of audio stack on mobile devices today.
This is expected.. echo cancellation cannot cancel feedback from another device nearby.
That is a limitation of audio stack on mobile devices today.
Why doesn't 1.2.0 have this problem?
At the same distance, the version only changed from 1.2.0 to 1.4.0
interesting, does 1.2.0 not show any feedback at all? There are quite a few changes since then. Some are related to the audio stack.
Which audio mode are you using?
@davidzhao
No parameters are given, everything is default
I have tested that the sample App of 1.2.0 and the sample App of 1.4.0 can be reproduced without modifying anything. You can test it by running it directly and turning on the speaker.
https://github.com/livekit/client-sdk-android/tree/main/sample-app
Facing same issue
It will work normal if you set audioHandler.audioMode = AudioManager.MODE_NORMAL
. here default mode is MODE_IN_COMMUNICATION
. it cause an issue
It will work normal if you set
audioHandler.audioMode = AudioManager.MODE_NORMAL
. here default mode isMODE_IN_COMMUNICATION
. it cause an issue
Really? I'll give it a try, thank you
Any update on this? We're facing the same issue. Both parties are distant, getting loud noise on speaker mode.
@mayurappscripde @initpwn @davidzhao
Invalid.
I reset audiomode
= AudioManager.MODE_NORMAL, it doesn't work. noise still loud.
I found that the android demo also has this issue, Including the latest version 1.5.3, haven't the staff noticed it?
It will work normal if you set
audioHandler.audioMode = AudioManager.MODE_NORMAL
. here default mode isMODE_IN_COMMUNICATION
. it cause an issue
Describe the bug
if both parties choose to turn on the speaker: Speakerphone, there will be loud noise.
The same problem occurs in
sample-app
, even if the distance is far.but this is not the case in version 1.2.0.
To Reproduce Steps to reproduce the behavior:
Device Info: