Closed Unbreathable closed 1 week ago
After some more testing, I've found out that it must be the audio playback that's not working. I've tried to now transmit audio from Chrome to Windows and back by running one instance of my sample app in the browser and the other one just in the regular Windows app.
First case: Windows -> Chrome When I turn on my microphone on Windows, the audio plays in Chrome, just like it should.
Second case: Chrome -> Windows When I turn on my microphone in Chrome, the audio doesn't play on Windows. And this is the reason why I believe this has to be something to do with the audio playback on Windows.
Describe the bug Audio playback is just not working when I build the test app I made because it doesn't work in my actual app. During where audio playback should happen, the talking indicators even light up, the only thing not working is the actual playback, I've also checked that it is not transmitting to any other audio devices, just nothing happens. The example app in this repo crashes for me, which means I can't really test with that, so I just built my own simple thing yesterday. One thing to note, too, is that the audio transmission works perfectly fine in Chrome with my sample app.
The code for my sample app is at: https://github.com/Unbreathable/livekit
Just for reference, this is the crash log of the example app in this repo on my system:
To Reproduce It's actually pretty simple, just use any LiveKit server (I've tested with both Cloud and my local one).
Expected behavior The audio should be transmitted, but I think that's obvious.
Platform information