public func participant(_ participant: Participant, didUpdateIsSpeaking isSpeaking: Bool)
is called after a delay, when the audio from our microphone goes to server and it returns this message to us.
Is there any way that I can get isSpeaking and audioLevel properties that are for local audio track and are immediately, so the UI can be more responsive?
Seems like:
is called after a delay, when the audio from our microphone goes to server and it returns this message to us.
Is there any way that I can get isSpeaking and audioLevel properties that are for local audio track and are immediately, so the UI can be more responsive?