livekit / client-sdk-unity

Official Unity SDK for LiveKit
https://livekit.io
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Unable to push audio, the local display microphone is in use, and the audio stream is being pushed, but no sound can be received on Android. It is not clear where my operation went wrong. The server I used was the livekit service deployed by myself. #2

Closed xiejunsheng03 closed 1 year ago

xiejunsheng03 commented 1 year ago

f7e4cb83ef5e6d897f1ab91ca8f7e65 bf7ed87119de029f2ef3acd00bbb9fc

xiejunsheng03 commented 1 year ago

Unity doesn't give an error message,

xiejunsheng03 commented 1 year ago

My device is window

xiejunsheng03 commented 1 year ago

I tried to save the audio I pushed locally, and the saved audio was fine

xiejunsheng03 commented 1 year ago

My question is whether it's because I didn't give the TrackPublished binding method, if so what should I do in the TrackPublished binding method

546932f186ed98bfc5499e98c5faa5b 399e67a516b099fe7bb7fcbb0cbb911 32e6ca859a40511e32ae1cd71b364b6

xiejunsheng03 commented 1 year ago

Does the server of an earlier version support the Unity SDK?

theomonnom commented 1 year ago

Hey, the issue is because the Rust sdk doesn't support stereo, I'm currently working on a fix

xiejunsheng03 commented 1 year ago

Well, I hope everything goes well with you. Thank you for your help

xiejunsheng03 commented 1 year ago

Hello, I would like to know when this problem can be completed. I need to customize my plan according to this.