lixqopensorce / softart

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Integrate SASL to pixel shader of pipeline #147

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Description:
  As title.

Original issue reported on code.google.com by wuye9036 on 14 Dec 2011 at 6:47

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 15 Dec 2011 at 3:21

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 1 Mar 2012 at 3:39

GoogleCodeExporter commented 8 years ago
This issue was updated by revision eabf2d957991.

SALVIA:
  Integrated Pixel Shader Into Pipeline !
  Add some new language_value_types.
  Now Pixel Shader Unit will be executed while it is not null.
  Finished pixel shader unit.
  Add layout of output of pixel shader computation.
  Fixed a element_padding computation bug.

Original comment by wuye9036 on 1 Mar 2012 at 10:06

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 1 Mar 2012 at 10:07