lixqopensorce / softart

Automatically exported from code.google.com/p/softart
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Triangle ddx/ddy info computed multiple times. #259

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Description:
  DDX and DDY computed tile count * triangle count.
  That may affects performance dramatically.

Original issue reported on code.google.com by wuye9036 on 16 Apr 2014 at 5:05

GoogleCodeExporter commented 9 years ago
This issue was updated by revision ccba97c0ac90.

SALVIA:
  Compute triangle infos during triangle dispatching.
  Refactor triangle info structure.
  STILL HAVE RUNTIME ERRORS.

Original comment by wuye9036 on 16 Apr 2014 at 5:15

GoogleCodeExporter commented 9 years ago
This issue was updated by revision a4a03dc064e6.

Fixed bugs for new triangle ddx/ddy computation.

Original comment by wuye9036 on 16 Apr 2014 at 7:43

GoogleCodeExporter commented 9 years ago

Original comment by wuye9036 on 24 Apr 2014 at 11:49