Closed Mr-Deadbeat closed 5 months ago
@Mr-Deadbeat Can you see if you are still experiencing this issue? I have not noticed this on my end - have you done anything to modify your speed?
yeah i've had this issue since the day i reported it i have updated the code when there has been updates but the issue has remained i do not have any custom changes made to the code or anything only run with 4 mods ahbot, ip tracker, playerbots, and weekend xp
@Dreathean have you made any changes to your playerbots.conf file ?? i tried disabling all addons and they still fall behind no matter what changes i make i even tried changing these 2 settings just to see if it made any difference but none thus far
AiPlayerbot.RandombotsWalkingRPG = 1
AiPlayerbot.RandombotsWalkingRPG.InDoors = 1
so after testing these changes i'm still no closer to the reason why the damn bots fall behind it's like they wait for me to reach an endpoint and then start following ? it's driving me insane
ah forgotten where the damn backticks are hidden "Swedish" keyboard
I keep both of those to 0, but I also wouldn't be surprised if they aren't functional right now. I should be able to get on tonight and I'll pay more attention to their movement but I honestly haven't noticed any movement issues on my end in any of my playtime; ie the keep up with me with no stuttering/waiting like you are describing.
Are you having any server lag? How many bots are you running?
as a test i extracted new data from chromiecraft client i have used my original dvds up to this point enGB version thought that maybe it's the client versions differing and causing the problem but nope still the same behaviour with chromiecraft client so at the moment i'm stumped to what might be causing it also i only have 200 bots active and i have no latency issues while playing so thats not causing the problem either on trickers npcbots i had over 300 bots active so i don't think that is causing the issue maybe an addon ?? thats the only thing i have not tested for yet
i use Altoholic, Atlas. Atlasloot enhanced, Carbonite, ct_core, Details, Feral by night, fizzwidget disenchant predictor, gearscore lite, healbot, moveanything, Tellmewhen, Titan Panel, Unbot, Yssbossloot, Zonelevelinfo, Deadly boss mods and thats about it oh have ct_barmod, ct_bottombar and ct_buffmod disabled the rest are in use while i play
btw a question do you know what the playerbot command channel port is used for ?? have not found any information about that config option so i disabled it i don't like opening ports to shit i have no clue what it's used for ;)
Out of those I use Atlasloot, Unbot, and DBM. I would recommend trying to turn all of the rest off and see if the issue persists, and if it's gone then might unfortunately have to add them back one by one to see which one is causing the issue.
I do not have any idea what that channel is for, haha.
well i tested the addons as well i disabled all of them and it made no difference they are still falling behind if you have not noticed it test it on your server when you are on a flying mount it's most noticeable when using a flying mount starting to wonder if some of the warnings you get during compilation have other adverse side effects like the issue i have encountered noticed there are some comparisons between integers for one that could possibly cause spill over and unpredictable behaviour
btw now that i remember the Yssbossloot addon which is a dependency to unbot gives tons of errors when i activated lua debug can do without the unbot addon but that would mean more macros and action bars are starting to fill up :(
Is there anyway we can make bots faster ? I notice this too . I have change peedrate in worldserver.conf to 1.4. Im only using random bots when i level , even in dungs . I want to get formation arrow like the default . Then the tank go 1 all the time. It would be easier to the bot to get aggro and controll the dungeon easier . But now when he falls behind it doesnt matter . I hope you understand what i ment . I want the bots to feel like so real players . Sorry , English isnt my native language
Describe the bug
when running around with your bots either walking / riding / flying bots always fall behind and you have to stop and wait for them
they seem to have different move speed compared to a human player
also when playing with my hunter aspect of the pack does nothing it seems or the aura affects them but due to the above mentioned speed difference they still fall behind
Commit hash Core: 10bd872f2d1013393946840a0179e2e08ba6740e Bots: e003ce99f0eed19d6166384d669e6d5ad0da7ba7
To Reproduce Steps to reproduce the behavior:
Expected behavior
bots should be able to keep up with master match his movement speed unless master has speed altering buffs for example enchants or trinkets that buffs his movement speed
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