Open zbhcn opened 4 hours ago
and When MapUpdate.Threads=1 and ThreadPool=2, no more crashes occur
How many bots are you running? What are your system specs for the server? What is your memory usage? What about diff?
Many people routinely run 3-4 mapupdate threads.
How many bots are you running? What are your system specs for the server? What is your memory usage? What about diff?
Many people routinely run 3-4 mapupdate threads.
Hardware
Processor: AMD EPYC 74F3 24-Core Processor
Number Of Processors: 16
Physical Memory: 16776756 KB (Available: 9117480 KB)
Commit Charge Limit: 19791412 KB
Operation System Windows Server 2016 Datacenter (Version 10.0, Build 20348)
//===================================================== Exception code: C0000420 出现声明故障。
Assertion message:
ABORTED
Location 'G:\azerothcore-wotlk-Playerbot\src\server\apps\worldserver\Main.cpp:650' Function 'FreezeDetector::Handler' Message 'World Thread hangs for 240161 ms, forcing a crash!'
When configuring the option MapUpdate in the worldserver. conf file in the Azerothcore core When MapUpdate.Threads>1 or ThreadPool>2, playbots are very prone to crashing when there is more than one real player in the server. I think it is most likely because playbots do not support multithreading. The occurrence of crashes often occurs between 15 and 60 minutes of normal system operation. I have tested this issue repeatedly more than ten times, and crashes occur every time